Axie Infinity Origin is officially on the way! Sky Mavis officially announced that it will launch its first test version (Alpha) of the updated game in March 2022.
Axie Infinity looks to hold on to the top blockchain game spot with Origin
In essence, Axie Infinity will launch its Origin Alpha in March, in order to get player feedback. In so doing, it will be able to further improve the game before its official launch.
Notably, the Origin Alpha will be lacking the play-to-earn function that Axie Infinity is so famous for. That is because players won’t be able to earn SLP or AXS in the Alpha. For those that don’t know, SLP and AXS are the two in-game currencies of Axie Infinity.
However, the Axie team will transition SLP earning from Battles v2 (the current version of the game) to Origin and shut down v2. The timing of this will depend on how the Alpha goes but until then, the two versions will run at the same time. What’s more, players will be able to migrate their Axies to Origin, so there are no worries over losing them!
Gameplay updates for Axie Infinity Origin
As you might expect, Sky Mavis has a number of game updates in store for Axie Infinity Origin:
In Origin, trainers competing against each other will take turns using their cards. This is in contrast to Battles v2, where trainers choose their cards at the same time when a round begins. In other words, Axies will carry out their attacks as soon as cards are played in Origin. As a result, the game will have a faster pace.
Reset Energy & Cards Each Turn
In Battles v2, players would hold on to the energy and cards they didn’t use each turn. In contrast, Origin will see both Energy and Cards reset at the end of each turn. This will prevent trainers from skipping turns and prompt them to use up their Energy and Cards while adding more strategy to the game.
Although Cards themselves will carry over to Origin, they will have either an attack or a defense value. In Battles v2, they had both. In addition, some cards will have new abilities.
Eyes & Ears
Origin will include brand new cards that relate to an Axie’s eyes and ears. This increases the number of traits a trainer can leverage in battle from four, to six.
Power-Ups: Runes & Charms
Runes and Charms are brand new power-ups for Origin. To explain, Runes give Axies new powers, while charms are wearables that enhance an Axie’s abilities. Trainers will earn “Moonshards” from battles, and then use those Moonshards to craft Runes and Charms.
No More Critical Hits
Due to player feedback, Sky Mavis is removing critical hits from Origin gameplay. However, the game will introduce new mechanics such as “rage,” which Axies gain over the course of a battle.
Simplified Stats in Axie Infinity Origin
As part of the effort to make Axie a faster, turn-based game, Origin will strip away some stats from Battles v2. Now Axies will simply have hit points (HP).
All in all, these changes will likely mark great news for Axie Infinity fans. Without a doubt, the game has faced many issues, mainly around its play-to-earn economics. Given that, it will be interesting to see what impact Origin has on Axie’s overall ecosystem. After all, Axie Infinity is arguably the biggest single factor in the rise of play-to-earn games.
Want to know more about the basics of Axie Infinity? Check out this guide on the game on our sister site, NFT Evening!